

Many characters lost the ability to cancel uppercut-style moves on block into more mixups ( Thunder, Maya), while certain invincible reversals that recovered extremely fast and were difficult to punish reliably in real matches were made more unsafe ( TJ Combo's roll, Cinder's Fireflash). Every character got a new tool this includes Jago's Endokuken charge, Glacius's Homing Puddle Punch during instinct, Aganos's ability to recycle his chunks through the use of walls and Peacemaker clubs, and Cinder's ability to aim Inferno at the ground as a low attack or as anti-air upwards.Īs far as nerfs go, in general, the development team tried to remove certain aspects across the cast. Many older characters had either stagger or flipout added to some of their moves, or got additional juggle properties to promote alternate combo paths. In general, however, every character got some combination of nerfs and buffs to try and mesh with the new Season 3 mechanics. Additionally, unbreakable combos were removed from the game if you try to fill the gap between opener and ender with unbreakable attacks, your ender becomes breakable and no longer cashes out damage.Ĭharacter changes: The character changes are too numerous to list here check the patch notes for a full breakdown. Ender damage was tuned across the cast in general, if you want to build meter or get a juggle combo via an ender, you will have to settle for less up-front damage. Shadow counters got way better instead of character-specific startup varying from fast to terribly slow, all shadow counters now start up lightning fast and have a wider catch window, making them very useful to catch even light attacks during block strings. Juggle hits, in general, added less to the KV meter, and more attacks for many characters got improved juggle height and less knockback, which opened up the potential for juggle combos for much of the cast. Combo breakers changed from a soft knockdown to a flipout and can no longer be instinct canceled, which greatly increased game pace and reduced the reward for a successful combo break. System changes: The stagger and flipout mechanics were added to the game. The system itself saw numerous changes and every character saw a multitude of changes, including new tools and both buffs and nerfs to old tools. Season 3's gigantic launch patch changed much about the game from Season 2. Patch 3.0: The Season 3 Launch Patch - Ma( patch notes) Iron Galaxy, developers on Season 2, returned for Season 3. Season 3 launched on Mawith four out of a planned eight characters, alongside a Windows 10 version of the game that is fully cross-play and cross-buy with the Xbox One version. A History of Killer Instinct Season 3 Table of ContentsĪfter much speculation and interest following a successful Season 2, Season 3 for Killer Instinct was announced on August 5th, 2015 at Gamescom.
